AI Insights · Timothy · October 2021
Top 5 Cat Games on Android in Croatia: Q3 2021 Performance
Discover the performance trends of the top 5 cat-themed games on Android in Croatia for Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 cat-themed games on Android in Croatia demonstrated varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting trends for each game.
The Battle Cats from PONOS Corporation saw a notable increase in weekly revenue, starting at $22 in early July and peaking at $76 by the end of September. Weekly downloads fluctuated, reaching a high of 162 in mid-July but dropping to 88 by the end of the quarter. The game maintained a relatively stable base of active users, averaging around 800 throughout the period.
My Cat - Virtual pet simulator by Appsyoulove experienced a decline in both downloads and active users early in the quarter. Downloads hit a low of 16 in mid-July but recovered slightly to 32 by the end of September. Revenue showed a downward trend from $54 in late June to $17 in early September, before rebounding to $51 by quarter's end. Active users followed a similar pattern, decreasing from 440 in late June to around 104 by the end of September.
Blockchain Cats from Realis had a mixed quarter. Weekly revenue saw sporadic peaks, with notable highs of $52 in mid-September and $47 at the end of the month. Downloads increased steadily from 10 in early July to a peak of 53 in late August but fell to 23 by the end of September. Active users grew from 33 in late June to a peak of 106 in late August, before settling at 84 by the end of the quarter.
Talking Tom Hero Dash by Outfit7 Limited showed strong download numbers, peaking at 2.1K in early August. However, revenue data was inconsistent, with notable earnings of $80 in mid-August. Active users remained robust, peaking at 27.5K in late July and stabilizing around 20.5K by the end of September.
Finally, Talking Tom Gold Run, also by Outfit7 Limited, maintained a high download rate, peaking at 2.5K in late August. Revenue was variable, with significant earnings of $89 in mid-August. Active users saw a substantial increase, rising from 15.4K in late June to a peak of 21K in late August, before slightly decreasing to 17.7K by the end of September.
For more detailed insights into the performance of these games and other apps, visit Sensor Tower.